For those of you following our unofficial MWO app, Mercpedia, you can now download the beta on the Play Store. We have some fixes and updates in the pipe already, but keep in mind that it's currently in a beta state.
Though if you do enjoy using it, we're more than happy to accept your donations :).
This blog covers making 3d models for rapid prototyping and 3d printing. Topics including how-to guides, best practices, samples of work, and material reviews.
Showing posts with label android. Show all posts
Showing posts with label android. Show all posts
Friday, March 8, 2013
Monday, December 17, 2012
Leopard Class Dropship
I decided to make the app's "Home" button a leopard class dropship. Then I got a little carried away. Okay, maybe more than a little. This is based on Alex Iglesias' re-design, though obviously changed up a bit.
I think I'll continue working on it and see how much detail I can put in. It's definitely a candidate for 3d printing.
Saturday, December 8, 2012
More Icons
I think I'm getting carpal tunnel from all this art. My wrist hurts like hell. Anyway, enough whining, here is another shotgun blast full of art for the Mercpedia app:
Thursday, December 6, 2012
Boom Guns
How about something a little more familiar? Boom guns! Autocannons are a bit hit and miss in Battletech, and they're still undergoing a lot of balancing in Mechwarrior Online. Still, they're fun to draw :)
Tuesday, December 4, 2012
UI Update
We're getting much closer to being done. The UI has a lot more polish and some of the icons have been added (finally):
This is actually moving along rather nicely. Certainly much faster than I thought it would. It's cool what you can learn in a year :)
This is actually moving along rather nicely. Certainly much faster than I thought it would. It's cool what you can learn in a year :)
Gauss Rifle
Doing some more work on the app. I present to thee, the Gauss Rifle. Traditionally it has a round barrel and is more of a coil gun in Battletech. However, the rail gun is capable of higher velocities and is much more suited for defeating heavy armor. This one features a rear loading breach (instead of the usual side loading) and dual liquid cooling modules. Five, massive solid state capacitors store the energy necessary for expelling SABOT rounds at super sonic velocities.
Enjoy :)


Enjoy :)


Thursday, November 29, 2012
Designing a 2d UI using 3d Art
Hey everyone, sorry about the long delay. I've been horribly busy. The good news is, I've been busy making art! I'm not going to add too much detail in this post, but I'll probably do another live stream soonish.
I'm currently working on an Android app for Mechwarrior Online. It will include a full encyclopedia, mech lab, and hyperpulse radio. Plus, if the dev's make an api, a lobby, community warfare map, and news feeds from the game.
When my friend and I sat down to begin making this app, I decided to build all the art in 3d and then use GIMP to apply shading so that it meshes with the UI of the game. The steps are as follows:
1) Create 3d image
2) Filter out background
3) Trim and resize to a factor of 2
4) Apply filter
5) Apply lines
6) ??
7) Profit!
Here is a gallery of what I've done so far:
I'm currently working on an Android app for Mechwarrior Online. It will include a full encyclopedia, mech lab, and hyperpulse radio. Plus, if the dev's make an api, a lobby, community warfare map, and news feeds from the game.
When my friend and I sat down to begin making this app, I decided to build all the art in 3d and then use GIMP to apply shading so that it meshes with the UI of the game. The steps are as follows:
1) Create 3d image
2) Filter out background
3) Trim and resize to a factor of 2
4) Apply filter
5) Apply lines
6) ??
7) Profit!
Here is a gallery of what I've done so far:
Subscribe to:
Posts (Atom)