So, been working on the game for over 18 hours straight now. I'm a little loopy, but ecstatic that I completed the first of many complex problems in the code. Basically, the game can now automatically assign weapons to hard points on the aircraft. It's not pulling weapons from user accounts yet (database work hasn't hit full swing yet). We are tentatively calling it Galaxia, and it will have a story with interlocked missions, and a lot of content.
I'm not quite ready to spill the beans on everything, but here are a couple VERY early shots (can't stress early enough, this is pre-alpha and prototype models):
Overall, I'm happy with the progress of the game. It will remain open for testing until the login and backend is completed, at which time it will enter internal alpha. You'll be able to continue playing the old version though.
You can still give it a spin at The currently hosted site
This blog covers making 3d models for rapid prototyping and 3d printing. Topics including how-to guides, best practices, samples of work, and material reviews.
Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts
Saturday, May 18, 2013
Friday, March 8, 2013
Mercpedia Beta
For those of you following our unofficial MWO app, Mercpedia, you can now download the beta on the Play Store. We have some fixes and updates in the pipe already, but keep in mind that it's currently in a beta state.
Though if you do enjoy using it, we're more than happy to accept your donations :).
Though if you do enjoy using it, we're more than happy to accept your donations :).
Monday, October 29, 2012
Mechwarrior Online
Mechwarrior Online just hit open beta! It's completely free to play and has plenty of big-robot-smashing fun. Check it out at http://mwomercs.com/. For those of you curious about what it's like, imagine Mechwarrior 4 thrown into a blender with World of Tanks and League of Legends. This tutorial by the great guys at No Guts No Galaxy will help get you started:
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