Showing posts with label lab. Show all posts
Showing posts with label lab. Show all posts

Monday, September 9, 2013

Arm, Chair, Head, Mechlab

So, I've been getting a really bad pain in my right arm thanks to my awful posture. I broke the right armrest clean off the chair, and then finally broke the backrest around the time the pain creeped up my neck. So, I tossed the chair out and did some craigslist hunting. I found one for $10 that's so comfortable I think I could melt into it. I've seriously never had a chair this comfortable in my life. It needs one bolt where they lost the lock for the right armrest, but that's all of what, 30 cents?

Because of this, I've tried not to do too much hard core modeling. However, I did decide to work on an interactive mech lab for Mechwarrior Online. What exactly do I mean by "interactive"? Well, here is a quick tech demo:




Not too pretty, and lots of work to be done. Expect it to be multi-platform (Windows, Linux, MacOS) but not mobile.

Sadly, the elevator of all things is giving me problems. Poor Bill never saw it coming. You know, you show up for work thinking the maintenance guys have been doing their job, and you go through the same procedure that you've done a thousand times before. Then this happens:




The doctors said that the swelling will go down in a few weeks, but he'll have to pee sitting down for the rest of his life.

Seriously though, still putting everything together, despite the pain in my arm. I did order an ergonomic mouse and gel wrist pad, so hopefully that will help out for those marathon modeling sessions.

I'll post more when I have it. Until next time!

Thursday, November 29, 2012

Mercpedia UI

Here is a work in progress of the current UI:







Designing a 2d UI using 3d Art

Hey everyone, sorry about the long delay. I've been horribly busy. The good news is, I've been busy making art! I'm not going to add too much detail in this post, but I'll probably do another live stream soonish.

I'm currently working on an Android app for Mechwarrior Online. It will include a full encyclopedia, mech lab, and hyperpulse radio. Plus, if the dev's make an api, a lobby, community warfare map, and news feeds from the game.

When my friend and I sat down to begin making this app, I decided to build all the art in 3d and then use GIMP to apply shading so that it meshes with the UI of the game. The steps are as follows:

1) Create 3d image
2) Filter out background
3) Trim and resize to a factor of 2
4) Apply filter
5) Apply lines
6) ??
7) Profit!

Here is a gallery of what I've done so far: